I’m on Arab Times!
I had an interview with Arab Times months ago and due to some complications, it got published yesterday. I’d usually go “Just the people!” (As in, “تو الناس!”), but seeing what they did, I got blown out like Uncle Fester […]
I had an interview with Arab Times months ago and due to some complications, it got published yesterday. I’d usually go “Just the people!” (As in, “تو الناس!”), but seeing what they did, I got blown out like Uncle Fester […]
Alongside The Stupid Cat game, I’m experimenting on a new thing. Playing with Gravity and stuff. So I made this little test of a falling ball where you steer by tilting and jump by touching the screen. You can only […]
The game is becoming more complex to fix or add anything without breaking many other things. As bad as it sounds, its not. I mean, yes, I end up spending hours fixing tiny stuff. But these tiny stuff have direct […]
So I’ve been struggling trying to figure out some mechanisms that’d help improve the game’s quality. Which is why I haven’t been able to fork a 2nd beta of the 2nd phase of the game. But right now, I managed […]
I decided to make a Dev Access page for whatever project I work on for those who are curios and interested in the developments of the projects I make. Let it be video games, programs, scripts, other crafts, anything. Subscribing […]
Just because I’ve been busy with marriage and work doesn’t mean I don’t have time to work on gamedev. The Flight Simulator I’m working on will need to pause because I’d need to focus more which means more time. So […]
Few days ago, I wanted to go with my wife to have lunch. But due to some commitments, we had to have that later. Not lunch, yet not dinner either. As a joke, she said “Late brunch”. So this got […]
Yes, I haven’t been active lately due to life circumstances. Like, y’know, work and family? A lot happened though: I released the “قطو أثول” game on both English and Arabic. I’ve been experimenting and brainstorming on my Ministry Simulator game […]
Well, time to add a new link for the almost-final release.
When I was 16, I used to dream about making a flight simulation game that’s not too realistic that it’ll distract you from having fun and you can customize your airplane and weapons on the go. Pretty much what you’d […]