Global Game Jam 2018: Kuwait
25 – 27, January, 2018 at Wejha Artists Heaven
What’s a Game Jam?
The goal of Global Game Jam is to bring people together to create video games or non-digital games, like board or card games. Participants, also known as jammers, work together to rapidly prototype game designs and hopefully create inspiring new ideas that contribute to the growth of the games industry. All Global Game Jam sites share a common theme and jam diversifiers – sub-themes that provide additional, but optional, structure to jammers. We ask participants to create an original game inspired by the jam’s theme within a prescribed time no larger than 48 hours. The brief time span is meant to help encourage creative thinking to result in small, but innovative, experimental games. Please note: Global Game Jam is not a competition.
So, if you’d like to try make a game, tl;dr, join us!
Who is it for?
Programmers, sound engineers, artists, designers, story tellers, really, any one. Anyone who’s interesting in making games. You don’t have to be a professional. Ever dreamed of making a game before? Or, you think making games is hard and you don’t know where to start? Join us and give it a go! We’re quiet sure you’ll have an on where to start after this! Please note: Participants be at least 18 years old, or accompanied by an adult throughout the jam.
What’s the time schedule?
Thursday (17:00 to 23:00):
- 17:00 Doors open
- 17:30 Meet and greet, and registrations
- 18:30 Welcoming words, words from sponsors, and rules and regulations
- 19:00 Announcements, keynotes, theme reveal
- 20:00 Ideas pitching, team forming, and users and games profile creations
Friday (13:00 to 23:00):
- 13:00 Doors open
- 19:00 Deadline for teams, users, and games profile creations
Saturday (09:00 to 20:00):
- 09:00 Doors open
- 17:00 Deadline for games submission
- 19:00 Game presentations and demos
Where is it going to happen?
Wejha Artists Heaven is located in Salmiya, in Al-Abdulrazzaq’s Pearl, near Showbiz. The map below will show Wejha Artists Heaven’s location:
Do I have to be professional?
Being a professional is a huge advantage, but it’s not a requirement. Programmers, musicians, artists, story writers, game designers, cheering squads, the clueless guy walking across the street, you’re all welcome!
Even if you’re not skilled, you can help out a team with tasks like, looking for assets, organizing things, or even discover a skill you never thought you had! (Believe me, it happened before)
In short, if you know how to draw a stick figure, you’re technically an artist.
If you know how to trim a track, you’re technically a sound engineer.
If you can put up a basic 8-bit track, you’re technically a musician.
With this pattern, you’re probably capable of helping a team in one way or another, so join us!
Is there any limitation on software\equipment?
No. You can whatever software or equipment you like. Here’s a quick list on things to get started on:
- Unity (https://unity3d.com)
- Unreal Engine (https://unrealengine.com)
- CryEngine (https://cryengine.com)
- Game Maker Studio (https://yoyogames.com/studio)
- Game Salad (https://gamesalad.com)
- Banshee3D (http://www.banshee3d.com)
You don’t have to commit to that list. If you have your own set of tools or, well, develop your own while jamming (Which is amazing, btw), that’ll be great too!
Global Game Jam provides a list of resources that can be very useful for the Jam, check it out!
Can I join with a team?
Although there’s no rule against it, we really discourage joining the jam with a team. Global Game Jam is all about collaborating and working with participants who share the same interest. It’s an opportunity to network, make new friends, and learn how to work in a team with total strangers!
How do I join?
Just register in Global Game Jam’s website, and then join our site, through this link:
What about copyrights?
You, as a team, own all the rights to your game and assets. However, Global Game Jam and the local site organizers have the right to use the submitted games and assets for marketing and demonstration purposes.