My Unity3D Journey: Day 4 – Puzzles and levels!

Picking up where I left things from last day, I didn’t do much but try few things about triggers and few scripting.

Here’s a game of levels of puzzles.

I don’t know why I still prefer referring to objects by the game object’s name, not using tags. I think because I want it to trigger things by a specific object, not a set of objects.

Again, things are unbearingly easy. It’s a love-hate sort of thing for me 😛

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