Reading this really freeked me out…
Apparently, Microsoft wasn’t satisfied with the GPU Acceleration feature in Windows 7 so they kicked in the WARP function…
WARP (Windows Advanced Rasterization Platform) is something to allow DirectX 10 to utilize nothing but the CPU… As Microsoft said, it’ll work good with a single cored 800MHz CPU… Though it’ll run much better in multi-cores with SSE 4.1 that when they ran some Crysis benchmarking, results were better than Intel’s benchmarking (Crysis, 800×600, Core i7 = 7.36 fps)…
The reason of doing so is to avoid compability issues… Y’know… You wouldn’t have to look for a specific Video Card to run things perfectly… Now you can run the eye-candy stuff through the CPU…
But nothing beats the GPU stuff… BLAAAAAAAAARGH!
Yet it’s still an amazing thing…
Click here to the Engadget post.
nice.. but it has been done before… in linux
http://en.wikipedia.org/wiki/Mesa_3D
mesa supports hardware OR SOFTWARE rendering. but hay, leave it to microsoft to re-invent the wheel 🙂
doing it first doesn’t mean doing it best… -_-;
i never said it was better (even though it probably is). i just said it was done before.