[Exclusive] Hands on: Oculus Rift

I might not have “Exclusive” review about the next falafel shop or the next cupcake shop opening.
I might not have “Exclusive” reviews about the next shop opening in a mall.

I’m going “Exclusive” because %99.28374629834723 of our bloggers review the same damn thing at the same damn time and go “Exclusive”… If you think this is exclusive, then check this out!

Oculus Rift:
From Wikipedia:

The Oculus Rift is an upcoming high field of view (FOV), low-latency, consumer-priced virtual reality (VR) head-mounted display (HMD). It is being developed by Oculus VR, who have raised $2.4 million from a Kickstarter campaign. The company was founded by Palmer Luckey and the co-founders of Scaleform. The Oculus Rift has been endorsed by John Carmack, Dean Hall, Gabe Newell, Cliff Bleszinski, Michael Abrash, Tim Sweeney, Chris Roberts, David Helgason, and others.

From Kickstarter:

Oculus Rift is a new virtual reality (VR) headset designed specifically for video games that will change the way you think about gaming forever. With an incredibly wide field of view, high resolution display, and ultra-low latency head tracking, the Rift provides a truly immersive experience that allows you to step inside your favorite game and explore new worlds like never before.

Long story short:

Oculus Rift is a kickass head mount display with motion tracking magic where you’d literally feel as if you’re IN THE DAMN GAME!! The only thing that’s missing is feedback and probably someone standing next to you to punch you whenever you’re hit in the game.

There are already games out there that supports it like Half Life, Portal, Mirror’s Edge, Skyrim (Yes!!), and it already supports Unreal and Unity engines.

Explaining the device in simple English:
There’s a tether box that has HDMI and DVI sockets for videos and a USB port for motion tracking readings. That box tethers to the screen strapped to your head (Which is as light as maybe a skiing goggles) that has two lens cups labeled A, B, and C (I don’t know if they meant it to sound like this, but who cares!? IT’S SEXY AND IT DESERVES THAT!) for you to use and replace according to your need.

You can adjust it’s distance from your face and have enough space to maybe wear your glasses (Maybe, not all glasses fits).

It doesn’t support all games. It’s actually the other way around, it’s games that support it.

This is the future gaming.
I got a physical hand on it.
You’ll see ~10 minutes glimpse of the gaming future in the video at the bottom! (I’m waiting for an HDMI splitter so I can show actual feeds of Team Fortress 2… It’s SEXY!)

And as an initial announcement, we’re making an FPS game that supports this beautiful sexy thing!!

8 thoughts on “[Exclusive] Hands on: Oculus Rift

  1. Oh wow! Can I try it?! You guys should charge 5 KD for a hands-on demo. I’ve wanted to try it for months but I didn’t know anyone in Kuwait that ordered the dev kit. I’m patiently waiting for the consumer release but I would really love to try it now.

  2. haha, we do have too many blogs about food, don’t we.

    The oculus rift does seem like it has potential. I’ll wait for the Chinese to make their version of it before I try out “FOV” for myself.

    And I hope you’ll be using the dev kit to, you know, develop stuff.

    1. I honestly believe I should support those who brought this idea up.
      It’s people like them that needs support to keep new stuff coming, not knock overs 😛

  3. I haven’t tried the Oculus rift, but I bought a Sony HMZ-t1 a year ago. Loved it, but it got really uncomfortable after a while. It tended to get out of focus and the design was so bad that every part of your head was sore after an hour, especially your nose. It was great for games and 3D movies. It was more like a mini 40 inch TV taped to your face than VR.
    I’m definitely buying the Rift when it comes out, because they actually care about VR. My only issue is comfort, I spent hours trying to adjust the Sony.

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