Picking up where I left things from last day, I didn’t do much but try few things about triggers and few scripting.
Here’s a game of levels of puzzles.
I don’t know why I still prefer referring to objects by the game object’s name, not using tags. I think because I want it to trigger things by a specific object, not a set of objects.
Again, things are unbearingly easy. It’s a love-hate sort of thing for me 😛