Because of this pretentious self-entitled fuck, I figured I might as well try to look into stripping some permissions away that I don’t really need. So first, I decided to take down the functionality to save a screenshot on your […]
If you made it to Q8CON back in February and had a taste of MonochromePainter on Oculus Rift, you’d probably be familiar with what you’d see here! So, long story short, I decided as an entry step, I’d port that […]
One day, I looked at my two Oculus Rift kits after reading that Q8CON is going to happen. And here’s the usual conversation: Me: Wouldn’t it be neat to demo Oculus Rift to those who didn’t have the chance to […]
Picking up where I left things from last day, I didn’t do much but try few things about triggers and few scripting. Here’s a game of levels of puzzles.
So I decided to pick up Unity and start carrying on this great Video Tutorial I’m following by PushyPixels. In this tutorial, he talked about FPS and I, well, went a tad solo and did things slightly different.
So adding to my previous project, I wanted to make the camera follow the blue box and have sound effects to the game. Here’s whats going on: When I shoot, “PEW”. When the bullet hit a capsule, it either say […]
I finally decided to start getting my hands on game dev (For my personal entertainment, not for Oculus Rift… Someone else is dealing with that). NOTE: THIS IS NOT A TUTORIAL. THIS IS MERELY A LOG OF JOURNEY! After installing […]