Projects page is up!
So I FINALLY decided to crack my fingers and start bringing up a page that has all my projects there. I swear, I should’ve done that like, decades ago! Nothing too fancy really. It’s just that, well, I got asked […]
So I FINALLY decided to crack my fingers and start bringing up a page that has all my projects there. I swear, I should’ve done that like, decades ago! Nothing too fancy really. It’s just that, well, I got asked […]
Link! It was five days last week, Tuesday to Saturday, but due to work commitments, we decided to go Thursday through Saturday. First impressions: Although there were a lot of people, it was deceptively quiet. At first I thought it […]
I’ve been wanting to push this out, like, a month ago. But whenever I try to submit it, I discover a bug that I can squish, a new way to make the game run a tad smoother, or I think […]
I had an interview with Arab Times months ago and due to some complications, it got published yesterday. I’d usually go “Just the people!” (As in, “تو الناس!”), but seeing what they did, I got blown out like Uncle Fester […]
Alongside The Stupid Cat game, I’m experimenting on a new thing. Playing with Gravity and stuff. So I made this little test of a falling ball where you steer by tilting and jump by touching the screen. You can only […]
The game is becoming more complex to fix or add anything without breaking many other things. As bad as it sounds, its not. I mean, yes, I end up spending hours fixing tiny stuff. But these tiny stuff have direct […]
So I’ve been struggling trying to figure out some mechanisms that’d help improve the game’s quality. Which is why I haven’t been able to fork a 2nd beta of the 2nd phase of the game. But right now, I managed […]
Result of yesterday’s AlSalmi getaway is a timelapse made of 313 pictures, 30″ long each. And if you merge these photos together, you’ll get this startrail:
I decided to make a Dev Access page for whatever project I work on for those who are curios and interested in the developments of the projects I make. Let it be video games, programs, scripts, other crafts, anything. Subscribing […]
Just because I’ve been busy with marriage and work doesn’t mean I don’t have time to work on gamedev. The Flight Simulator I’m working on will need to pause because I’d need to focus more which means more time. So […]